Start from scratch? Nahhh
@archerhunter_HQ already entered the space with 3M+ installs and a live on-chain gaming economy backed by @nika_labs x @Sei_FND.
They got solid numbers to chew on:
– 1M+ active wallets monthly
– 3.3M+ on-chain txs
– first NFT drop, Giga Archery 01, sold out in 40 mins with 423K $SEI (~$500K vol)
That combo alone gives it a head start that games like Pixels or Big Time had to grind for years to reach.
Archer’s built on a mobile-first hybrid model where Web2-scale UX meets full on-chain depth.
Runs smooth on Sei’s infra and actually lets real gameplay and the on-chain economy coexist instead of competing.
Touching every corner of the gameplay is $FASTER:
– enhance cosmetics & hero upgrades
– mint or buy NFTs directly in-game
– stake for yield + ecosystem passes
– tokenized rev share for top players
58.5% of the pie locked for players, so if you’ve got that RPG itch, might as well start shooting your shot with $FASTER.
Compare Archer to the current leaders:
→ Pixels (Ronin): 1.4M installs, ~$55M cap, farming MMO
→ Big Time (Arbitrum): 3D MMORPG, ~$71M cap
→ Heroes of Mavia (Polygon): land staking, ~$45M cap
→ Wild Forest (Ronin): esports-centric, micro TVL
Archer already has bigger mobile traction than most, smoother UX from Sei’s sub-400 ms finality, and a player economy that actually moves on-chain volume.
Things already moving $FASTER on #Sei, it started with one arrow, now we here.
TGE gonna be fun to watch.

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